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cocos2d-x start

작성자 : 이창우 (x1wins) | 등록일 : 2014-02-27 | 목록
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<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>


cocos2d-x
=========

[![Build Status](http://travis-ci.org/cocos2d/cocos2d-x.png?branch=master)](http://travis-ci.org/cocos2d/cocos2d-x)

[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
It works on iOS, Android, OS X, Windows, Linux, Emscripten, Google Native Client, BlackBerry and Tizen.

cocos2d-x is:

* Fast
* Free
* Easy to use
* Community Supported



How to start a new game
-----------------------

1. Download the code from [cocos2d download site][4]
2. Enter `tools/project-creator`
3. Run the `create_project.py` script

Example:

$ cd cocos2d-x/tools/project-creator
$ ./create_project.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
$ cd /home/mygame

### Build new project for android ###

$ cd proj.android
$ ./build_native.py

### Build new project for ios & osx ###

* Enter *proj.ios_mac* folder, open *mygame.xcodeproj*
* Select ios or osx targets in scheme toolbar

### Build new project for linux ###

if you never run cocos2d-x on linux, you need to install all dependences by the
script in **cocos2d/build/install-deps-linux.sh**

$ cd cocos2d/build
$ ./install-deps-linux.sh
$ ../..

Then

$ mkdir build
$ cd build
$ cmake ..
$ make -j4

Run

$ bin/mygame

### Build new project for win32 ###

* Enter *proj.win32*, open *mygame.sln* by vs2012


Main features
-------------
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
* Misc actions: CallFunc, OrbitCamera, Follow, Tween
* Basic menus and buttons
* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
* Particle system
* Skeleton Animations: [Spine][7] and Armature support
* Fonts:
* Fast font rendering using Fixed and Variable width fonts
* Support for .ttf fonts
* Tile Map support: Orthogonal, Isometric and Hexagonal
* Parallax scrolling
* Motion Streak
* Render To Texture
* Touch/Accelerometer on mobile devices
* Touch/Mouse/Keyboard on desktop
* Sound Engine support (CocosDenshion library) based on OpenAL
* Integrated Slow motion/Fast forward
* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
* Resolution Independence
* Language: C++, with Lua and JavaScript bindings
* Open Source Commercial Friendly: Compatible with open and closed source projects
* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based

Build Requirements
------------------

* Mac OS X 10.7+, Xcode 4.6+
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2012+


Runtime Requirements
--------------------
* iOS 5.0+ for iPhone / iPad games
* Android 2.3+ for Android games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games


Running Tests
--------------------

Select the test you want from Xcode Scheme chooser.

* For OS X / iOS

```
$ cd cocos2d-x/build
$ open samples.xcodeproj
```

* For Linux

```
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```

Run Samples

```
$ bin/hellocpp/hellocpp
or
$ bin/testlua/testlua
```

You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.

* For Windows

Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`

* For Android

```
$ cd cocos2d-x/build
$ python ./android-build.py hellocpp
```

Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported is `cocos2d-x/samples/Cpp/HelloCpp/proj.android`.


Contributing to the Project
--------------------------------

Did you find a bug? Do you have feature request? Do you want to merge a feature?

* [contributing to cocos2d-x][8]


Contact us
----------

* Forum: [http://forum.cocos2d-x.org][9]
* Twitter: [http://www.twitter.com/cocos2dx][10]
* Weibo: [http://t.sina.com.cn/cocos2dx][11]
* IRC: [http://webchat.freenode.net/][12] (#cocos2d and #cocos2d-x channels)

[1]: http://www.cocos2d-x.org "cocos2d-x"
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
[5]: http://www.box2d.org "Box2D"
[6]: http://www.chipmunk-physics.net "Chipmunk2D"
[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
[8]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Contribution
[9]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org"
[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
[12]: http://webchat.freenode.net/ "http://webchat.freenode.net/"
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